Controls

Left Mouse Button: accelerate

Objective

Move towards the supermassive black hole at the galaxy's center but avoid other stars and smaller black holes. Inside it there is a new universe with another supermassive black hole. Through cosmological natural selection the laws of physics evolve to produce more black holes. How many layers deep can you go without losing all your planets?

Description

Our first ever game jam game, submitted for GoGodot Jam 3, whose theme was "Evolution". But wait, this is a space game, what does it have to do with evolution?! You'll have to advance a bit to find out.

Fun Facts

  • The game code is literally 50% shaders. If you have performance issues in the browser try one of the desktop builds!
  • All of the 3D effects are "fake" and made with shaders, there are only 2D scenes involved.
  • This game was made by three physicists, but despite that almost none of the physics in the game is accurate! (In our defense we are physicists, not astrophysicists.)

Credits

  • Spaghetti coder: Rie

Sounds

Stellar engine 3D model

 https://www.thingiverse.com/thing:5251247

Software used

  • Godot 3.4.4-stable
  • Blender
  • Tenacity
  • Krita
  • Ardour 6.9
  • Surge
  • LSP plugins
  • Calf plugins
  • Dragonfly reverb

Download

Download
IntoDarknessLinux.zip 22 MB
Download
IntoDarknessWindows.zip 21 MB

Install instructions

Extract the files into a folder and execute the .exe file for Windows or the .x86_64 for Linux.

Comments

Log in with itch.io to leave a comment.

Beautiful graphics yet a hard to control game. 

I never reached Generation 3 :(

Thanks! There are definitely balance issues. In fact none of the devs have managed to beat the game without cheats yet! After the jam we'll publish a patch.

(+1)

Hahaha you're just showing off :D

Absolutely brilliant shader and audio work, including the excellent music. It's such a satisfying experience, none of it feels out of place and it melts together beautifully. Just a joy to behold.

I don't need to tell you what you already know, but it's also an over-engineered and ultra-shiny inverse square law game that's difficult to expand upon. More of a "this is the kind of insane shit you can make" than a concept to explore further.

I really, really want to see you guys work together more because this is harmonic as all hell, with the right concept and direction you can make something truly unique and solid. To express beauty and emotions through math. Good stuff.

(+1)

Your comment warmed my heart, thank you! If my teammates are up for it I would definitely like to continue working with them. I am glad you found everything felt in place, because for most of development we had the Wilhelm scream as a game over sound and I almost forgot to replace it!

You are right, although we have a few ideas for expansions it's probably only enough for a 1.1 patch that polishes and balances the experience a bit further. I will keep this in mind for our next project!